﻿capital = 1204

oob = "WIN_1007"

set_research_slots = 3

set_technology = {
	hippogriff_race = 1
	melee_weapons = 1
	melee_weapons1 = 1
	pre_gw_artillery = 1
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1
	tech_engineers = 1
	tech_recon = 1
	tech_mountaineers = 1
	marines = 1
	gw_artillery = 1
	fuel_silos = 1
	#fleet_in_being = 1
	tech_trucks = 1
	motorised_infantry = 1
	interwar_antiair = 1
	fuel_refining = 1
	tech_military_police = 1
	basic_train = 1
}
set_grand_doctrine = new_fleet_in_being

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
	}

	create_equipment_variant = {
		name = "Early Light Tank"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		icon = "gfx/interface/technologies/gwtank.dds"
	}
}
actually_fix_weapon_techs = yes #THIS HAS TO BE CALLED IN EVERY HISTORY FILE RIGHT AFTER MAIN set_technology!
set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
	torpedo_gunboats = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
	early_ship_hull_submarine = 1
	basic_ship_hull_submarine = 1
	protected_cruisers = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
	pre_dreadnoughts = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
	early_ship_hull_carrier = 1
	basic_ship_hull_carrier = 1
	panzerschiffe = 1
	basic_battery = 1
	basic_light_battery = 1
	basic_heavy_battery = 1
	basic_torpedo = 1
	sonar = 1
	smoke_generator = 1
	basic_depth_charges = 1
	basic_cruiser_armor_scheme = 1
	basic_heavy_armor_scheme = 1
		mtg_transport = 1
	#improved_airplane_launcher = 1
	damage_control_1 = 1
}
if = {
	limit = { has_dlc = "By Blood Alone" }
	set_technology = {
		aa_lmg = 1
		early_bombs = 1
		aircraft_construction = 1
		engines_1 = 1
		engines_2 = 1
		iw_small_airframe = 1
		iw_medium_airframe = 1
		basic_small_airframe = 1
		air_torpedoe_1 = 1
		bba_early_transport_plane = 1
	}

	create_equipment_variant = {
		name = "Early Fighter"
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			special_type_slot_7 = normally_aspirated_engine
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_hippogriff_2d_early_fighter_medium"
	}
	create_equipment_variant = {
		name = "Early Bomber"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			special_type_slot_7 = normally_aspirated_engine
			engine_type_slot = engine_1_3x
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret
		}
		icon = "GFX_hippogriff_2d_early_bomber_medium"
	}
	create_equipment_variant = {
		name = "Naval Bomber I" 
		type = small_plane_naval_bomber_airframe_1
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			special_type_slot_7 = normally_aspirated_engine
			engine_type_slot = engine_1_1x
			fixed_auxiliary_weapon_slot_6 = lmg_defense_turret
		}
		icon = "GFX_hippogriff_2d_naval_bomber1_medium"
	}

	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
			naval_bomber1 = 1
			early_transport_plane = 1
		}
	}
}

### Leaders/Generals/Admirals ###
recruit_character = WIN_legation_council
recruit_character = WIN_gentle_bay
recruit_character = WIN_warm_current
recruit_character = WIN_feather_flash
recruit_character = WIN_golden_shore
recruit_character = WIN_gilippo_gappi
recruit_character = WIN_ocean_spray
recruit_character = WIN_silverslimer
recruit_character = WIN_coffee_bean
recruit_character = WIN_marble_pillar
recruit_character = WIN_sonar_beep
recruit_character = WIN_giorgio_giacomelli
recruit_character = WIN_galessandro_gevese
recruit_character = WIN_zillquat_zaladid
recruit_character = WIN_libertalian_corporate_council
recruit_character = WIN_charles_daniel_de_mareon
recruit_character = WIN_flatus_rushbeak
recruit_character = WIN_gale_agilemane
recruit_character = WIN_flurry_sharpwing
recruit_character = WIN_guff_roughtalon
recruit_character = WIN_tempest_galefringe
recruit_character = WIN_argentus
recruit_character = WIN_mad_mic
recruit_character = WIN_raw_deal
recruit_character = WIN_jungle_work
recruit_character = WIN_black_jean
recruit_character = WIN_red_foam

### Advisors ###
recruit_character = WIN_advisor_1
recruit_character = WIN_advisor_2
#recruit_character = WIN_advisor_4
#recruit_character = WIN_advisor_6
recruit_character = WIN_advisor_7
recruit_character = WIN_advisor_8
recruit_character = WIN_advisor_9
recruit_character = WIN_advisor_10
recruit_character = WIN_advisor_11
recruit_character = WIN_advisor_12
recruit_character = WIN_advisor_13
recruit_character = WIN_advisor_14
recruit_character = WIN_advisor_15
recruit_character = WIN_advisor_16
recruit_character = WIN_advisor_17
recruit_character = WIN_advisor_18
recruit_character = WIN_advisor_19
recruit_character = WIN_advisor_20
recruit_character = WIN_advisor_21
recruit_character = WIN_advisor_22
recruit_character = WIN_advisor_23
recruit_character = WIN_advisor_24
recruit_character = WIN_advisor_25
recruit_character = WIN_advisor_26
recruit_character = WIN_advisor_27
recruit_character = WIN_advisor_28
recruit_character = WIN_advisor_29
recruit_character = WIN_advisor_30
recruit_character = WIN_advisor_31
recruit_character = WIN_advisor_32
recruit_character = WIN_advisor_33
#recruit_character = WIN_advisor_34 # same character with WIN_charles_daniel_de_mareon
recruit_character = WIN_advisor_35
recruit_character = WIN_advisor_36
recruit_character = WIN_advisor_37
recruit_character = WIN_advisor_38
#recruit_character = WIN_advisor_40
#recruit_character = WIN_advisor_41
#recruit_character = WIN_advisor_42
#recruit_character = WIN_advisor_43
#recruit_character = WIN_advisor_44
#recruit_character = WIN_advisor_45
recruit_character = WIN_advisor_46
recruit_character = WIN_advisor_47
recruit_character = WIN_advisor_48
recruit_character = WIN_advisor_49
recruit_character = WIN_advisor_50
recruit_character = WIN_advisor_51
recruit_character = WIN_advisor_52
recruit_character = WIN_advisor_53
#recruit_character = WIN_advisor_54 # same character with WIN_flatus_rushbeak
#recruit_character = WIN_advisor_55 # same character with WIN_gale_agilemane
#recruit_character = WIN_advisor_56 # same character with WIN_flurry_sharpwing
#recruit_character = WIN_advisor_57 # same character with WIN_guff_roughtalon
#recruit_character = WIN_advisor_58 # same character with WIN_tempest_galefringe
recruit_character = WIN_advisor_59
recruit_character = WIN_advisor_60
recruit_character = WIN_advisor_61
recruit_character = WIN_advisor_62

set_country_flag = proper_science_base_unlocked

set_convoys = 10

set_popularities = {
	democratic = 0
	fascism = 0
	communism = 0
	neutrality = 100
}
set_politics = {
	ruling_party = neutrality
	last_election = "1.10.10"
	election_frequency = 36
	elections_allowed = no
}
set_country_flag = has_custom_advisors

set_country_flag = has_custom_spymaster
add_ideas = {
	modern_society
	proper_science_base
	generic_race_idea
	WIN_advisor_1
	WIN_advisor_2
	WIN_the_great_game
	free_trade
	WIN_legation_volunteer_law
	no_poverty
	no_lack_of_scientists
}

set_stability = 0.60
set_war_support = 0.05

set_variable = { 
	var = WIN_WNG_influence 
	value = 0.33 
}
set_variable = { 
	var = WIN_BAT_influence 
	value = 0.34 
}
set_variable = { 
	var = WIN_CTH_influence 
	value = 0.33  
}
clamp_variable = {
	var = WIN_WNG_influence
	min = 0
	max = 1
}
clamp_variable = {
	var = WIN_BAT_influence
	min = 0
	max = 1
}
clamp_variable = {
	var = WIN_CTH_influence
	min = 0
	max = 1
}
set_rule = {
	can_generate_female_aces = yes
	can_generate_female_unit_leaders  = yes
	can_generate_female_country_leaders = yes
}